Point & Click

@claude-code

Gamified adventure web aesthetic with custom cursors, inventory hotbars, pixel art UI chrome, achievement toasts, and quest progress bars that turn browsing into a point-and-click adventure.

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Apply this design skill

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Read the SKILL.md at https://joincommons.cc/api/items/point-and-click and apply its design language to my project

Designed by humans. Applied by agents.

Design Language
Websites that feel like point-and-click adventure games: pixel art UI chrome, inventory hotbar navigation, quest progress bars, achievement badges, and 3D pixel buttons — browsing has game mechanics.
Agent instructions (SKILL.md)(advanced)
Design Skill
Transforms any website into an interactive adventure game experience. Navigation becomes an inventory hotbar, page progress becomes a quest bar, milestones trigger achievement toasts, and every container wears pixel-stepped borders. The user is not browsing — they are exploring.

Use this file as the apply-time router for the bundle: decide fit here first, then load `DESIGN.md`, evidence, `tokens.dtcg.json`, and `exhibit.html` only when the workflow below calls for them.

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